BALWRP:2 MSX COMPUTER MAGAZINE:(:B2:_<: T.VAN DOOREN,STENSELwF: : (: ,P " ++++++++++++++++++++++++++ŀZ " ++ ++d " ++ BAL WERPEN ++n " ++ ++:x " ++ door ++a " ++ ++ " ++ THEO VAN DOOREN ++ " ++ ++ց " ++++++++++++++++++++++++++聪: : : :  "====================================="D "BAL WERPEN MET SPATIEBALK OF VUURKNOP"r "=====================================" T x: T ,,: ,: XC: SC "GRP: " AS #΂ (,d) #, " een ogenblikje: inlezen sprites **************" 2 I _G" A: 8I,A[, CHCHA(I)c6 I@ CHGP5U : "fout geconstateerd in DATA-regels!": ŃJ: (,)(,),,BڃT ,((,),,^ ,(n,),,h ,(,),,*r: snelheid kiezen *************8| ( ,)b #, "KIES SNELHEID MET F1..t/m..F5"(): (): (): (): () ,,,,Ä  : wacht op keuzeքS@P: 儸S: SA: S : S : ?: start spel *******************[: (,)(,),,B(): (): (): (): ()Y: X XC (): ()ʅ ,&: bal heen en weer rollen ******0 ,(X,Y), ,: XXS): ,(X,Y), ,: XXSED ,(X,Y), ,: XXSaN X 0 : kX l~b(): ()l ,(X,Y), ,: XXSv ,(X,Y), ,: XXS҆ ,(X,Y), ,: XXS톊 X l :  0:als vuurknop wordt geactiveerd*3() : () Q ,(X,Y), ,: YYSd :  Y  : f:subroutine bij raak *********** :  :geluidχ (XC,), XP X  : = #, ()(B);()(B);()(B): XCXC2: SCSC:  Y XP   :   #, ()(B);()(B): XCXC2: SCSC:   #, ()(B): XCXC2: SCSC  ,, : T : T: FF* ,(X ,Y ),,4 T : T3> ,,: T : TNH ,(X ,Y ),,bR T : T~\ F   : f: subroutine bal mist (lachen)**p : : geluidˉz L  ≄ ,((,),, ,(n,),, ,(,),, ' T 2: T> ,((,),,U ,(n,),,l ,(,),, T : T L (XC,), #, "I": XCXC2 ,,: F: T F: T: Y: X: : subroutine eindstand ********,X12: Y1K: X2: Y2_W (<,R),: #, "AANTAL PUNTEN:";SCr (X1,Y1)(X2,Y2),,B$X1X1: Y1Y1: X2X2: Y2Y2. X1  : 8ϋ8 (,)(,),,BF݋B(,),L SC #, " JE BENT EEN GROTE NUL"DV SC SC #, " TOCH NOG EVEN OEFENEN"|` SC SC #," DAT WAS NOG NIET ZO GEK"j SC SC #, " GAAF ZEG, JE BENT GEWELDIG "t SC #, " JE BENT EEN KEI "~ T : T5: (,)(,),,B: XC: SC: rU: sprite 0 smalle fig.*** 000,001,001,001,001,001,001,003,001,002,001,001,001,001,000,000፦ 000,192,192,192,192,192,192,224,192,160,192,192,064,192,128,000: sprite 1 medium fig.D 000,001,003,003,003,015,015,003,006,007,003,002,003,001,000,000 000,192,224,224,248,248,224,224,176,112,224,032,224,192,000,000: sprite 2 dikke fig. 000,007,031,015,031,061,250,253,255,255,119,058,060,031,007,0002 000,224,248,240,248,220,175,223,255,255,238,156,060,248,224,000I: sprite 3 bal 1 056,092,250,238,254,190,116,056,000,000,000,000,000,000,000,000Տ 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 :sprite 4 bal 21 056,108,254,234,254,190,108,056,000,000,000,000,000,000,000,000w 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000(: sprite 5 bal 3Ԑ2 056,116,254,190,234,254,092,056,000,000,000,000,000,000,000,000< 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0004F: sprite 6 explosiezP 008,065,002,016,066,011,006,139,039,021,067,009,128,002,040,001Z 016,066,016,037,128,072,226,224,085,224,210,032,133,016,064,004ڑd: sprite 7 explosie n 000,000,002,016,002,010,005,010,007,021,003,009,000,002,000,000fx 128,200,096,208,164,080,176,096,128,016,000,000,001,000,001,000: sprite 8 smalle fig met lachђ 001,001,001,001,001,001,003,000,001,002,001,001,001,001,001,000 192,192,192,192,192,192,224,000,192,160,192,192,064,064,192,128=: sprite 9 medium fig. met lach 001,003,003,003,015,015,003,003,006,007,003,002,002,002,003,001ɓ 192,224,224,224,224,248,248,224,176,112,224,032,032,032,224,192: sprite 10 grote fig. met lach5 007,031,000,015,031,063,248,255,255,255,119,050,056,060,031,007{ 224,248,000,240,248,252,143,255,255,255,238,140,028,060,248,224: geluid bij raak ************* ,?: ,: ,: ,]: ,: ,: ,: ,: ,: ,:  ,:  ,:  ,D: ,: ,: D: geluid bij mis ************** ,?: ,: ,: ,F: ,: ,: ,: ,: ,:  ,:  ,j:  ,6: ,: ,8: